Mako's Run


The Mako's Run

Distinctly a Mon Calamari make and configuration, the origins of the ship design are shrouded in mystery. How she was acquired by her captain, Paz, remains to be seen. What can be determined is she's fast, maneuverable and well armed in the hands of the right pilot. Ample cargo space provides plenty of room for even the most demanding manifest.


Mon Calamari Light Freighter
Colossal space transport
Init +1; Senses Perception +5

Defense Ref 12 (flat-footed 15), Fort 26; + 12 armor
hp 120; DR 15; SR 30; Threshold 77

Speed fly 12 squares (max. velocity 800 km/h), fly 2 squares (starship scale)
Ranged laser cannons +2 (see below)
Fighting Space 12x12 or 1 square (starship scale); Cover total
Base Atk +0; Grp +36

Abilities Str 42, Dex 18, Con -, Int 14
Skills Initiative -1, Mechanics +8, Perception +5, Pilot -1, Use Computer +5

Crew 2 (normal); Passengers 8
Cargo 150 tons; Consumables 2 months; Carried Craft 2 escape pods
Hyperdrive x2 (backup x15), navicomputer
Availability Licensed; Cost 96,000 (48,000 used)

Laser cannons (gunner) Belly turret - 360˚ arc
Atk +2, Dmg 5d10x2

Ion cannon, light (gunner) Forward firing - 45˚ arc
Atk +1, Dmg 3d10x2

Cabins
A - Captain Paz
B - Pilot Sparg
C - Advisor Shre'ka
D - Chief Security Mrrowl
E - Spare